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How to Lose Gear Condition Fast in Ffxiv UPDATED

How to Lose Gear Condition Fast in Ffxiv

A Lalafell grapheme performing Synthesis.

Icon. Synthesis, commonly known equally crafting, is a gameplay mechanic in Final Fantasy Xiv. It is the role of Disciples of the Hand, and can be used to craft weapons, armor, tools, and many other products.

Synthesis is non required for the principal scenario, and is therefore optional, but can earn players a lot of gil and allow them to craft equipment for their own classes. While it is likewise not necessary, leveling up a Disciple of the Land grade allows the items for Synthesis to be more than hands acquired.

Contents

  • 1 Process
    • i.1 Classes
    • ane.2 Crafting
  • two Mechanics
    • two.1 CP
    • 2.two Attributes
    • two.3 Values
    • ii.four High quality
    • ii.five Quick Synthesis
    • 2.6 Desynthesis
    • 2.7 Collectables
  • 3 Shared bilities
    • iii.one Course Actions
    • 3.two Specialist Actions
    • 3.iii Traits
    • iii.4 Removed actions

Process [ ]

Synthesis is begun from the Crafting Log, and any Disciple of the Hand class tin perform synthesis as presently equally their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.

Classes [ ]

The following classes are Disciples of the Mitt and tin can perform Synthesis:

Name Proficiency
Alchemist Alchemist (ALC) Can transform materials into restorative or enhancing medicines. They tin can also create weapons for White Mages, Summoners, and Scholars.
Armorer Armorer (ARM) Works with ores and metals to produce heavy armor and shields. They tin can also create tools for Culinarians and Alchemists.
Blacksmith Blacksmith (BSM) Works with ores and metals to create weapons and tools. They can create weapons for Paladins, Warriors, Nighttime Knights, Gunbreakers, Monks, Samurai, Machinists and Dancers, and tools for Botanists, Miners, Leatherworkers, Carpenters, Armorers, Blacksmiths, Goldsmiths.
Carpenter Carpenter (CRP) Works with lumber. They tin can produce weapons for Bards, Dragoons, White Mages, and Black Mages, and tools for Fishers, Goldsmiths, and Weavers. They can also create a vast array of housing furniture, equally well as some shields and accessories.
Culinarian Culinarian (CUL) Works with items from diverse crafting classes and reagent items to create food, which can be consumed to gain buffs. Unlike other crafting classes, they practise non make gear for other classes, but the buffs the food provide tin be helpful in many situations.
Goldsmith Goldsmith (GSM) Works with gems and metal. They tin create accessories, weapons for Black Mages, Cherry Mages, and Astrologians, and tools for Weavers.
Leatherworker Leatherworker (LTW) Works with hides, furs and pelts to create leather-based equipment. Can create medium armors for combat classes and well as about gathering armors, in addition to gear for gathering classes. They can likewise make accessories, some Monk weapons, and glamour equipment.
Weaver Weaver (WVR) Works with fabric and fiber to create material-based equipment. Can make light armors for crafting and caster classes. Tin also create a large amount of glamour equipment.

Crafting [ ]

The Crafting Log.

Crafting is begun by selecting the recipe from the Crafting Log, and and then selecting the Synthesize pick. Once the Synthesis has begun, the crafter will take actions to end the terminal item. Each activity depletes an items' durability stat, simply there are several abilities which can restore durability. They can either increase the quality or the progress. Many actions toll CP to use. The quality at completion volition determine the odds of an particular becoming High quality when synthesized. quality lies on an exponential scale, where the odds of a High quality synthesis is not increased by much until later on half an detail's quality is gained, at which indicate the chance will rise much more rapidly with quality increases. The quality is more often than not increased when aiming to attain High quality, just quality increases will provide a bonus to experience gained upon completion. As a result, those leveling their crafting classes are encouraged to aim to increase quality as much as possible, fifty-fifty if non aiming for a Loftier quality synthesis.

Mechanics [ ]

The Synthesis menu.

CP [ ]

Each Charlatan has a prepare CP, or Crafting Points. The CP will decrease when abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled.

Attributes [ ]

There are but 2 attributes which help with Synthesis, both of which gear, materia and levels increment like other attributes:

Aspect Upshot
Craftsmanship Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the detail faster.
Control Increases the amount of quality that will be gained when using abilities such equally Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, equally this allows the Charlatan to gain more than value for each ability that uses upward durability, in addition to more value out of their CP.

Values [ ]

When beginning Synthesis, items have different values which can be raised or decreases:

Value Upshot
Durability Indicates how many more abilities an unfinished item can sustain before it breaks. durability can be increased - or the loss of information technology reduced - in order to allow more abilities to be used beforehand. 10 durability is lost with the apply of each ability, which can be reduced to 5.
Progress Indicates how far an item has gone before information technology tin can exist finished. If an item runs out of immovability before the progress bar is filled, the procedure will neglect; the items can be lost if the process fails, but this is non guaranteed, and using the ability Reclaim can raise the chance of the ingredients not being lost to ninety%. When progress is full, the item is always completed, so it is best to increase quality every bit much as possible beforehand.
Quality Indicates the risk of an item being High quality or how much EXP bonus will exist gained from the finished product. This should ideally always be increased as much as possible to increase the EXP earned and increase chance of HQ product. For Collectable Synthesis, this determines the particular'due south collectability.
Condition Is not a bar that tin can be raised or a numerical value like the others, but can either exist "Fantabulous", "Skillful", "Normal" or "Poor". It effects the increase in particular quality when using the Bear on commands. Splendid gives a large bonus to quality and has a 10% chance of occurring and will but occur afterwards Normal condition; Good gives a moderate bonus and has a 25% run a risk of occurring and only after a Normal status; Normal gives no bonus; Poor reduces the increment.

High quality [ ]

High quality symbol. Upon beginning the Synthesis procedure, there will be an initial quality value assigned to an detail. While typically 0, using loftier quality items in the Synthesis procedure tin increment the initial quality by up to half the bar. By raising the quality of an item using abilities, the quality bar will be filled more. In improver to the bar, at that place is also an HQ and percentage beneath it. This is the chance for the item to be Loftier quality when Synthesis is finished. The goal is to heighten this bar as loftier as possible, every bit this will increase the run a risk also as the EXP bonus. It is possible, only in many cases hard, to make full the bar and achieve a 100% chance for an particular to exist HQ. Using

Some items cannot be fabricated into high quality, such as dyes and furniture, and are marked as such in the Crafting Log. The quality achieved will still bear on EXP awarded however.

Quick Synthesis [ ]

Many recipes allow quick synthesis, which automatically produces items in a batch based on amount of ingredients available. This process tin speed upwards the creation of components such as ingots, but each item merely has a slight chance to exist high quality regardless of quality of ingredients, and has a slight chance to fail. Some recipes, such every bit Master recipes, practice not support Quick Synthesis.

Desynthesis [ ]

Desynthesis.

Item Desynthesis allows any class which has unlocked it to break pre-existing items downwardly to make different ingredients used in Synthesis. Weapons, armor, tools and other items tin can be Desynthesized to produce the ingredients which originally created them. Each Disciple of the Hand class has its own skill level for Desynthesis, which affects the chances of its success and the corporeality of materials yielded. Skills for Desynthesis are independent.

Particular Desynthesis is unlocked after completing the quest Gone to Pieces Gone to Pieces in Ul'dah, and requires a level xxx Disciple of the Hand class.

Collectables [ ]

High-level crafters can create collectable items, which tin can be traded for EXP, gil, and crafters' scrips. The items requested often changes each day, and each has a minimum rating to be eligible for trading. Collectables cannot exist equipped, traded, or sold for gil, and cannot be stacked in inventory. A collectable detail has a collectability rating, which is determined by the total numerical quality accomplished during synthesis, and improves the item'due south value when traded in.

Shared bilities [ ]

The post-obit abilities are shared between all crafting classes, though their icons may differ.

Class Actions [ ]

Activity Level CP Cost
Basic Synthesis
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
1
Increases progress.
Efficiency: 100%
Success Rate: 100%
Basic Affect
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
5 18
Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend
Master's Mend from Final Fantasy XIV icon.png
7 88
Restores item durability by xxx.
Hasty Bear upon
Hasty Touch from Final Fantasy XIV icon.png
9
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: threescore%
Rapid Synthesis
Rapid Synthesis from Final Fantasy XIV icon.png
9
Increases progress.
Efficiency: 250%
Success Rate: l%
Inner Serenity
Inner Quiet from Final Fantasy XIV icon.png
11 18
Grants a bonus to control with every increase in quality.
Bonus stacks up to xi times.
Observe
Observe from Final Fantasy XIV icon.png
13 seven
Do nix for one stride.
Tricks of the Trade
Tricks of the Trade from Final Fantasy XIV icon.png
13
Restores 20 CP.
Available only when material condition is Good or First-class.
Waste Not
Waste Not from Final Fantasy XIV icon.png
15 56
Reduces loss of durability past 50% for the next 4 steps.
Veneration
Veneration from Final Fantasy XIV icon.png
15 eighteen
Increases the efficiency of Synthesis deportment by 50% for the next four steps.
Standard Impact
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
18 32
Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo Activeness: Bones Touch on
Combo Bonus: CP cost reduced to 18
Bang-up Strides
Great Strides from Final Fantasy XIV icon.png
21 32
Increases the efficiency of side by side Touch on activeness past 100%. Effect agile for three steps.
Innovation
Innovation from Final Fantasy XIV icon.png
26 18
Increases efficiency of Touch actions by l% for the next four steps.
Name of the Elements
Name of the Elements from Final Fantasy XIV icon.png
37 30
For the adjacent three steps, Make of the Elements efficiency is increased by up to 200%. Increase determined by electric current progress.
Can just be used one time per synthesis.
Brand of the Elements
Brand of the Elements from Final Fantasy XIV icon.png
37 6
Increases progress.
Efficiency: 100%
Success Rate: 100%
Last Appraisal
Final Appraisal from Final Fantasy XIV icon.png
42 one
The next action that would complete particular synthesis volition instead leave one progress point remaining.
Issue agile for 5 steps.
Waste Not 2
Waste Not II from Final Fantasy XIV icon.png
47 98
Reduces loss of immovability by 50% for the next eight steps.
Byregot'southward Blessing
Byregot's Blessing from Final Fantasy XIV icon.png
l 24
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 100%
Precise Touch
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
53 18
Increases quality.
Additional Effect: Increases Inner Tranquillity stack by 1 (up to 11)
Efficiency: 150%
Success Charge per unit: 100%

Available just when textile status is Good or Splendid.

Musculus Memory
Muscle Memory from Final Fantasy XIV icon.png
54 six
Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Event: Efficiency of your side by side Synthesis action is increased past 100%

Available only on the first footstep.
Additional outcome is agile for five steps.

Careful Synthesis
fka. Careful Synthesis 3 (Renamed in patch 5.one.)
Careful Synthesis from Final Fantasy XIV icon.png
62 7
Increases progress.
Efficiency: 150%
Success Rate: 100%
Patient Touch
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
64 6
Increases quality.
Additional Effect: Doubles Inner Tranquility stack (up to xi) when successful, halves stack upon failure
Efficiency: 100%
Success Rate: 50%
Manipulation
fka. Manipulation II (Renamed in patch 5.0.)
Manipulation from Final Fantasy XIV icon.png
65 Complete level 65 class quest 97
Restores 5 points of durability after each stride for the next eight steps.
Prudent Affect
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
66 25
Increases quality at half the durability toll.
Efficiency: 100%
Success Rate: 100%

Unavailable when Waste Not or Waste product Not Ii is active.

Focused Synthesis
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
67 v
Increases progress.
Efficiency: 200%
Success Charge per unit: 50%
Combo Action: Discover
Combo Bonus: Increases success rate to 100%
Focused Touch
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
68 18
Increases quality.
Efficiency: 150%
Success Rate: l%
Combo Action: Observe
Combo Bonus: Increases success charge per unit to 100%
Reflect
Reflect from Final Fantasy XIV icon.png
69 24
Increases quality.
Efficiency: 100%
Success Rate: 100%
Additional Effect: Increases Inner Tranquility stack by 3

Available only on the first step.

Preparatory Touch
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
71 40
Increases quality at greater cost to immovability.
Additional Effect: Increases Inner Placidity stack by ane (upward to 11)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
72 18
Increases progress at greater cost to durability. Efficiency decreases by half when immovability is below durability cost.
Efficiency: 300%
Success Rate: 100%
Durability Cost: xx
Delicate Synthesis
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
76 32
Increases both progress and quality.
Efficiency: 100%
Success Rate: 100%
Intensive Synthesis
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
78 half-dozen
Increases progress.
Efficiency: 400%
Success Charge per unit: 100%

Available only when fabric condition is Good or Excellent.

Trained Eye
Trained Eye from Final Fantasy XIV icon.png
80 250
Increases quality by 100%.

Available just on the offset step. Recipe level must be at to the lowest degree ten levels below yours.

Specialist Actions [ ]

Specialist actions are only available when the appropriate soul crystal is equipped.

Action Level CP Toll
Careful Ascertainment
Careful Observation from Final Fantasy XIV icon.png
55
Specialist Action

Practice nothing for ane footstep, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to iii times per synthesis.
This action does not increase step count.

Traits [ ]

Activity Level Description
Practice Makes Perfect
Practice Makes Perfect from Final Fantasy XIV icon.png
15 Allows yous to execute trial synthesis.
Basic Synthesis Mastery
48px
31 Efficiency is increased to 120%.
Quality Assurance
Quality Assurance from Final Fantasy XIV icon.png
63 Complete level 63 class quest Slightly increases chances of fabric status condign Proficient.
Rapid Synthesis Mastery
Rapid Synthesis Mastery from Final Fantasy XIV icon.png
63 Efficiency is increased to 500%.

Removed actions [ ]

The following abilities have been removed. Removed abilities will nonetheless announced on the hotbar, their icon greyed out icon with a ruddy strikethrough. They will have no effect and must be removed by the player. The given statistics represent their final form before their removal.

Activeness Level CP Price
Steady Hand
Steady Hand from Final Fantasy XIV icon.png
9
Improves activeness success rate by 20% for the next five steps.

Removed in patch 5.1.

Ingenuity
Ingenuity from Final Fantasy XIV icon.png
15 22
For the side by side 5 steps, effectiveness of Bear on and Synthesis actions is increased.

Removed in patch five.two.

Chief's Mend 2
Master's Mend II from Final Fantasy XIV icon.png
25 160
Restores item immovability by 60.

Removed in patch 5.1.

Standard Synthesis
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
31 15
Increases progress.
Efficiency: 150%
Success Charge per unit: 90%

Removed in patch 5.1.

Steady Hand Ii
Steady Hand II from Final Fantasy XIV icon.png
37 25
Improves action success rate by 30% for the adjacent v steps.

Removed in patch five.1.

Advanced Affect
Carpenter icon. Blacksmith icon. Armorer icon. Goldsmith icon.
Leatherworker icon. Weaver icon. Alchemist icon. Culinarian icon.
43 48
Increases quality.
Efficiency: 150%
Success Rate: ninety%

Removed in patch 5.1.

Collectable Synthesis
Collectable Synthesis from Final Fantasy XIV icon.png
fifty
Use existing recipes to create collectables without increasing step count.

Removed in patch v.3.

Byregot's Brow
Byregot's Brow from Final Fantasy XIV icon.png
51 18
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 150% plus 10% for each bonus to control granted by Inner Tranquility
Success Rate: lxx% (Specialist 100%)

Removed in patch 5.0.

Satisfaction
Satisfaction from Final Fantasy XIV icon.png
55
Specialist Action

Uses one Whistle to restore 15 CP.

Success Rate: 100%

Available only when the Whistle stack size is a multiple of three.

Removed in patch v.1.

Whistle While You Work
Whistle While You Work from Final Fantasy XIV icon.png
55 36
Specialist Activeness

Grants a Whistle stack of 11. One Whistle used for each step that material status is Skilful or Excellent. Increases the effectiveness of sure crafting actions when the stack size is a multiple of 3. Finishing Touches is used when stack size reaches 0 and event wears off.

Finishing Touches Efficiency: 200%
Finishing Touches Success Charge per unit: 50%

Removed in patch five.one.

Innovative Touch
Innovative Touch from Final Fantasy XIV icon.png
56 8
Specialist Action

Increases quality.

Additional Effect: Innovation
Efficiency: 100%
Success Rate: twoscore%

Removed in patch v.i.

Nymeia's Wheel
Nymeia's Wheel from Final Fantasy XIV icon.png
57 18
Specialist Activeness

Restores item immovability. Corporeality determined by current Whistle stack. Whistle effect ends upon utilise.

Success Rate: 100%

Removed in patch 5.1.

Byregot's Miracle
Byregot's Miracle from Final Fantasy XIV icon.png
58 16
Specialist Action

Increases quality. Inner Quiet stack is halved upon use.

Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
Success Rate: lxx%

Removed in patch 5.1.

Trained Manus
Trained Hand from Final Fantasy XIV icon.png
59 32
Specialist Action

Significantly increases both progress and quality.

Efficiency: 150%
Success Charge per unit: 100%

Available just when Inner Quiet and Whistle stack sizes are identical.

Removed in patch v.one.

Hasty Touch 2
Hasty Touch II from Final Fantasy XIV icon.png
61 5
Increases quality.
Efficiency: 100%
Success Rate: threescore%

Removed in patch 5.1.

Rapid Synthesis II
Rapid Synthesis II from Final Fantasy XIV icon.png
63 12
Increases progress.
Efficiency: 300%
Success Charge per unit: sixty%

Removed in patch 5.one.

Initial Preparations
Initial Preparations from Final Fantasy XIV icon.png
69 50
May reduce CP consumption while condition is active. When a specialist, canceling the status grants the use of a single Specialty action.

Available only on the start pace.

Removed in patch 5.ane.

Specialty: Reinforce
Specialty Reinforce from Final Fantasy XIV icon.png
69
Specialist Action

Restores item durability by 25. Can but exist used when Initial Preparations is active.

Removed in patch five.1.

Specialty: Refurbish
Specialty Refurbish from Final Fantasy XIV icon.png
69
Specialist Action

Restores 65 CP. Can only be used when Initial Preparations is active.

Removed in patch v.1.

Specialty: Reflect
Specialty Reflect from Final Fantasy XIV icon.png
69
Specialist Action

Increases Inner Quiet stack by three (upwardly to eleven). Tin just exist used when Initial Preparations is active.

Removed in patch 5.i.

Rapid Synthesis III
Rapid Synthesis III from Final Fantasy XIV icon.png
72 24
Increases progress at greater price to durability. Efficiency decreases significantly when immovability is beneath twenty.
Efficiency: 600%
Success Rate: 60%
Durability Cost: 20

Removed in patch 5.1.

Reuse
Reuse from Final Fantasy XIV icon.png
74 threescore
Grants Reusing. Chance to become available upon reaching maximum detail quality.
Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete

Removed in patch 5.2.

Trained Instinct
Trained Instinct from Final Fantasy XIV icon.png
80 250
Increases quality by between 30 and 100%.

Available only on the starting time step. Recipe level must be at least 10 levels below yours.

Removed in patch v.1.

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How to Lose Gear Condition Fast in Ffxiv UPDATED

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