How to Lose Gear Condition Fast in Ffxiv
Synthesis, commonly known equally crafting, is a gameplay mechanic in Final Fantasy Xiv. It is the role of Disciples of the Hand, and can be used to craft weapons, armor, tools, and many other products.
Synthesis is non required for the principal scenario, and is therefore optional, but can earn players a lot of gil and allow them to craft equipment for their own classes. While it is likewise not necessary, leveling up a Disciple of the Land grade allows the items for Synthesis to be more than hands acquired.
Contents
- 1 Process
- i.1 Classes
- ane.2 Crafting
- two Mechanics
- two.1 CP
- 2.two Attributes
- two.3 Values
- ii.four High quality
- ii.five Quick Synthesis
- 2.6 Desynthesis
- 2.7 Collectables
- 3 Shared bilities
- iii.one Course Actions
- 3.two Specialist Actions
- 3.iii Traits
- iii.4 Removed actions
Process [ ]
Synthesis is begun from the Crafting Log, and any Disciple of the Hand class tin perform synthesis as presently equally their appropriate tool is equipped. Other than the tool, Synthesis requires materials and crystals to function.
Classes [ ]
The following classes are Disciples of the Mitt and tin can perform Synthesis:
Name | Proficiency |
---|---|
Alchemist (ALC) | Can transform materials into restorative or enhancing medicines. They tin can also create weapons for White Mages, Summoners, and Scholars. |
Armorer (ARM) | Works with ores and metals to produce heavy armor and shields. They tin can also create tools for Culinarians and Alchemists. |
Blacksmith (BSM) | Works with ores and metals to create weapons and tools. They can create weapons for Paladins, Warriors, Nighttime Knights, Gunbreakers, Monks, Samurai, Machinists and Dancers, and tools for Botanists, Miners, Leatherworkers, Carpenters, Armorers, Blacksmiths, Goldsmiths. |
Carpenter (CRP) | Works with lumber. They tin can produce weapons for Bards, Dragoons, White Mages, and Black Mages, and tools for Fishers, Goldsmiths, and Weavers. They can also create a vast array of housing furniture, equally well as some shields and accessories. |
Culinarian (CUL) | Works with items from diverse crafting classes and reagent items to create food, which can be consumed to gain buffs. Unlike other crafting classes, they practise non make gear for other classes, but the buffs the food provide tin be helpful in many situations. |
Goldsmith (GSM) | Works with gems and metal. They tin create accessories, weapons for Black Mages, Cherry Mages, and Astrologians, and tools for Weavers. |
Leatherworker (LTW) | Works with hides, furs and pelts to create leather-based equipment. Can create medium armors for combat classes and well as about gathering armors, in addition to gear for gathering classes. They can likewise make accessories, some Monk weapons, and glamour equipment. |
Weaver (WVR) | Works with fabric and fiber to create material-based equipment. Can make light armors for crafting and caster classes. Tin also create a large amount of glamour equipment. |
Crafting [ ]
Crafting is begun by selecting the recipe from the Crafting Log, and and then selecting the Synthesize pick. Once the Synthesis has begun, the crafter will take actions to end the terminal item. Each activity depletes an items' durability stat, simply there are several abilities which can restore durability. They can either increase the quality or the progress. Many actions toll CP to use. The quality at completion volition determine the odds of an particular becoming High quality when synthesized. quality lies on an exponential scale, where the odds of a High quality synthesis is not increased by much until later on half an detail's quality is gained, at which indicate the chance will rise much more rapidly with quality increases. The quality is more often than not increased when aiming to attain High quality, just quality increases will provide a bonus to experience gained upon completion. As a result, those leveling their crafting classes are encouraged to aim to increase quality as much as possible, fifty-fifty if non aiming for a Loftier quality synthesis.
Mechanics [ ]
CP [ ]
Each Charlatan has a prepare CP, or Crafting Points. The CP will decrease when abilities are used, and once the CP runs too low, certain abilities can no longer be used. For this reason, it is wise to be conservative with CP, particularly when lower levelled.
Attributes [ ]
There are but 2 attributes which help with Synthesis, both of which gear, materia and levels increment like other attributes:
Aspect | Upshot |
---|---|
Craftsmanship | Increases the amount of progress that can be gained when using abilities such as Basic Synthesis, and helps finish the detail faster. |
Control | Increases the amount of quality that will be gained when using abilities such equally Basic Touch. Ideally, both stats should be raised as high as possible to make the process much faster, equally this allows the Charlatan to gain more than value for each ability that uses upward durability, in addition to more value out of their CP. |
Values [ ]
When beginning Synthesis, items have different values which can be raised or decreases:
Value | Upshot |
---|---|
Durability | Indicates how many more abilities an unfinished item can sustain before it breaks. durability can be increased - or the loss of information technology reduced - in order to allow more abilities to be used beforehand. 10 durability is lost with the apply of each ability, which can be reduced to 5. |
Progress | Indicates how far an item has gone before information technology tin can exist finished. If an item runs out of immovability before the progress bar is filled, the procedure will neglect; the items can be lost if the process fails, but this is non guaranteed, and using the ability Reclaim can raise the chance of the ingredients not being lost to ninety%. When progress is full, the item is always completed, so it is best to increase quality every bit much as possible beforehand. |
Quality | Indicates the risk of an item being High quality or how much EXP bonus will exist gained from the finished product. This should ideally always be increased as much as possible to increase the EXP earned and increase chance of HQ product. For Collectable Synthesis, this determines the particular'due south collectability. |
Condition | Is not a bar that tin can be raised or a numerical value like the others, but can either exist "Fantabulous", "Skillful", "Normal" or "Poor". It effects the increase in particular quality when using the Bear on commands. Splendid gives a large bonus to quality and has a 10% chance of occurring and will but occur afterwards Normal condition; Good gives a moderate bonus and has a 25% run a risk of occurring and only after a Normal status; Normal gives no bonus; Poor reduces the increment. |
High quality [ ]
Upon beginning the Synthesis procedure, there will be an initial quality value assigned to an detail. While typically 0, using loftier quality items in the Synthesis procedure tin increment the initial quality by up to half the bar. By raising the quality of an item using abilities, the quality bar will be filled more. In improver to the bar, at that place is also an HQ and percentage beneath it. This is the chance for the item to be Loftier quality when Synthesis is finished. The goal is to heighten this bar as loftier as possible, every bit this will increase the run a risk also as the EXP bonus. It is possible, only in many cases hard, to make full the bar and achieve a 100% chance for an particular to exist HQ. Using
Some items cannot be fabricated into high quality, such as dyes and furniture, and are marked as such in the Crafting Log. The quality achieved will still bear on EXP awarded however.
Quick Synthesis [ ]
Many recipes allow quick synthesis, which automatically produces items in a batch based on amount of ingredients available. This process tin speed upwards the creation of components such as ingots, but each item merely has a slight chance to exist high quality regardless of quality of ingredients, and has a slight chance to fail. Some recipes, such every bit Master recipes, practice not support Quick Synthesis.
Desynthesis [ ]
Item Desynthesis allows any class which has unlocked it to break pre-existing items downwardly to make different ingredients used in Synthesis. Weapons, armor, tools and other items tin can be Desynthesized to produce the ingredients which originally created them. Each Disciple of the Hand class has its own skill level for Desynthesis, which affects the chances of its success and the corporeality of materials yielded. Skills for Desynthesis are independent.
Particular Desynthesis is unlocked after completing the quest Gone to Pieces in Ul'dah, and requires a level xxx Disciple of the Hand class.
Collectables [ ]
High-level crafters can create collectable items, which tin can be traded for EXP, gil, and crafters' scrips. The items requested often changes each day, and each has a minimum rating to be eligible for trading. Collectables cannot exist equipped, traded, or sold for gil, and cannot be stacked in inventory. A collectable detail has a collectability rating, which is determined by the total numerical quality accomplished during synthesis, and improves the item'due south value when traded in.
[ ]
The post-obit abilities are shared between all crafting classes, though their icons may differ.
Class Actions [ ]
Activity | Level | CP Cost |
---|---|---|
Basic Synthesis | 1 | — |
Increases progress.
| ||
Basic Affect | 5 | 18 |
Increases quality.
| ||
Master's Mend | 7 | 88 |
Restores item durability by xxx. | ||
Hasty Bear upon | 9 | — |
Increases quality and requires no CP.
| ||
Rapid Synthesis | 9 | — |
Increases progress.
| ||
Inner Serenity | 11 | 18 |
Grants a bonus to control with every increase in quality. Bonus stacks up to xi times. | ||
Observe | 13 | seven |
Do nix for one stride. | ||
Tricks of the Trade | 13 | — |
Restores 20 CP. Available only when material condition is Good or First-class. | ||
Waste Not | 15 | 56 |
Reduces loss of durability past 50% for the next 4 steps. | ||
Veneration | 15 | eighteen |
Increases the efficiency of Synthesis deportment by 50% for the next four steps. | ||
Standard Impact | 18 | 32 |
Increases quality.
| ||
Bang-up Strides | 21 | 32 |
Increases the efficiency of side by side Touch on activeness past 100%. Effect agile for three steps. | ||
Innovation | 26 | 18 |
Increases efficiency of Touch actions by l% for the next four steps. | ||
Name of the Elements | 37 | 30 |
For the adjacent three steps, Make of the Elements efficiency is increased by up to 200%. Increase determined by electric current progress. Can just be used one time per synthesis. | ||
Brand of the Elements | 37 | 6 |
Increases progress.
| ||
Last Appraisal | 42 | one |
The next action that would complete particular synthesis volition instead leave one progress point remaining. Issue agile for 5 steps. | ||
Waste Not 2 | 47 | 98 |
Reduces loss of immovability by 50% for the next eight steps. | ||
Byregot'southward Blessing | l | 24 |
Increases quality. Inner Quiet effect ends upon use.
| ||
Precise Touch | 53 | 18 |
Increases quality.
Available just when textile status is Good or Splendid. | ||
Musculus Memory | 54 | six |
Increases progress.
Available only on the first footstep. | ||
Careful Synthesis fka. Careful Synthesis 3 (Renamed in patch 5.one.) | 62 | 7 |
Increases progress.
| ||
Patient Touch | 64 | 6 |
Increases quality.
| ||
Manipulation fka. Manipulation II (Renamed in patch 5.0.) | 65 | 97 |
Restores 5 points of durability after each stride for the next eight steps. | ||
Prudent Affect | 66 | 25 |
Increases quality at half the durability toll.
Unavailable when Waste Not or Waste product Not Ii is active. | ||
Focused Synthesis | 67 | v |
Increases progress.
| ||
Focused Touch | 68 | 18 |
Increases quality.
| ||
Reflect | 69 | 24 |
Increases quality.
Available only on the first step. | ||
Preparatory Touch | 71 | 40 |
Increases quality at greater cost to immovability.
| ||
Groundwork | 72 | 18 |
Increases progress at greater cost to durability. Efficiency decreases by half when immovability is below durability cost.
| ||
Delicate Synthesis | 76 | 32 |
Increases both progress and quality.
| ||
Intensive Synthesis | 78 | half-dozen |
Increases progress.
Available only when fabric condition is Good or Excellent. | ||
Trained Eye | 80 | 250 |
Increases quality by 100%. Available just on the offset step. Recipe level must be at to the lowest degree ten levels below yours. |
Specialist Actions [ ]
Specialist actions are only available when the appropriate soul crystal is equipped.
Action | Level | CP Toll |
---|---|---|
Careful Ascertainment | 55 | — |
Specialist Action Practice nothing for ane footstep, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. |
Traits [ ]
Activity | Level | Description |
---|---|---|
Practice Makes Perfect | 15 | Allows yous to execute trial synthesis. |
Basic Synthesis Mastery 48px | 31 | Efficiency is increased to 120%. |
Quality Assurance | 63 | Slightly increases chances of fabric status condign Proficient. |
Rapid Synthesis Mastery | 63 | Efficiency is increased to 500%. |
Removed actions [ ]
The following abilities have been removed. Removed abilities will nonetheless announced on the hotbar, their icon greyed out icon with a ruddy strikethrough. They will have no effect and must be removed by the player. The given statistics represent their final form before their removal.
Activeness | Level | CP Price |
---|---|---|
Steady Hand | 9 | — |
Improves activeness success rate by 20% for the next five steps. Removed in patch 5.1. | ||
Ingenuity | 15 | 22 |
For the side by side 5 steps, effectiveness of Bear on and Synthesis actions is increased. Removed in patch five.two. | ||
Chief's Mend 2 | 25 | 160 |
Restores item immovability by 60. Removed in patch 5.1. | ||
Standard Synthesis | 31 | 15 |
Increases progress.
Removed in patch 5.1. | ||
Steady Hand Ii | 37 | 25 |
Improves action success rate by 30% for the adjacent v steps. Removed in patch five.1. | ||
Advanced Affect | 43 | 48 |
Increases quality.
Removed in patch 5.1. | ||
Collectable Synthesis | fifty | — |
Use existing recipes to create collectables without increasing step count. Removed in patch v.3. | ||
Byregot's Brow | 51 | 18 |
Increases quality. Inner Quiet effect ends upon use.
Removed in patch 5.0. | ||
Satisfaction | 55 | — |
Specialist Action Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three. Removed in patch v.1. | ||
Whistle While You Work | 55 | 36 |
Specialist Activeness Grants a Whistle stack of 11. One Whistle used for each step that material status is Skilful or Excellent. Increases the effectiveness of sure crafting actions when the stack size is a multiple of 3. Finishing Touches is used when stack size reaches 0 and event wears off.
Removed in patch five.one. | ||
Innovative Touch | 56 | 8 |
Specialist Action Increases quality.
Removed in patch v.i. | ||
Nymeia's Wheel | 57 | 18 |
Specialist Activeness Restores item immovability. Corporeality determined by current Whistle stack. Whistle effect ends upon utilise.
Removed in patch 5.1. | ||
Byregot's Miracle | 58 | 16 |
Specialist Action Increases quality. Inner Quiet stack is halved upon use.
Removed in patch 5.1. | ||
Trained Manus | 59 | 32 |
Specialist Action Significantly increases both progress and quality.
Available just when Inner Quiet and Whistle stack sizes are identical. Removed in patch v.one. | ||
Hasty Touch 2 | 61 | 5 |
Increases quality.
Removed in patch 5.1. | ||
Rapid Synthesis II | 63 | 12 |
Increases progress.
Removed in patch 5.one. | ||
Initial Preparations | 69 | 50 |
May reduce CP consumption while condition is active. When a specialist, canceling the status grants the use of a single Specialty action. Available only on the start pace. Removed in patch 5.ane. | ||
Specialty: Reinforce | 69 | — |
Specialist Action Restores item durability by 25. Can but exist used when Initial Preparations is active. Removed in patch five.1. | ||
Specialty: Refurbish | 69 | — |
Specialist Action Restores 65 CP. Can only be used when Initial Preparations is active. Removed in patch v.1. | ||
Specialty: Reflect | 69 | — |
Specialist Action Increases Inner Quiet stack by three (upwardly to eleven). Tin just exist used when Initial Preparations is active. Removed in patch 5.i. | ||
Rapid Synthesis III | 72 | 24 |
Increases progress at greater price to durability. Efficiency decreases significantly when immovability is beneath twenty.
Removed in patch 5.1. | ||
Reuse | 74 | threescore |
Grants Reusing. Chance to become available upon reaching maximum detail quality.
Removed in patch 5.2. | ||
Trained Instinct | 80 | 250 |
Increases quality by between 30 and 100%. Available only on the starting time step. Recipe level must be at least 10 levels below yours. Removed in patch v.1. |
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